KoolMoves takes an approach to Flash™ movie creation that is in tune with the animation process, because it was designed by a professional animator. It is a mature animation package with ease of use and power as guiding principles. To make animations in KoolMoves all the user has to do is draw or import shapes or images and then reposition, reshape, and recolor the animation objects in adjacent key frames to achieve the look you want. KoolMoves automatically morphs shapes in between each of the shapes you create to achieve smooth animated motion. It's like putting together a cartoon strip. Each frame contains text, images, shapes, sounds, and actions. For character animation, one frame would have the characters in one pose and in the next frame in another pose.

The help is written primarily for the advanced/cartooning user interfaces.
There is extensive context help on major screens. Look for usually in the upper left corner of a screen.


Skill Level Interfaces

In the interest of presenting to the user the easiest user interface for his skill level, KoolMoves has four user interfaces styles.
The user can select which user interface he wants to use from the right of the top toolbar and also in File > Preferences > View.


The following table identifies the mapping between functionality and the 4 interface styles.


 

Wizards

Basic

Advanced

Cartooning

Banner wizard

x

 

 

 

Slide show wizard

x

 

 

 

Effects

x

x

x

x

Full set of drawing tools

 

 

x

x

Shape point manipulation

 

 

x

x

Dynamic text

 

 

x

x

Masking

 

 

x

x

Action scripting

 

 

x

x

Interface components

 

 

x

x

Non-linear morphing

 

 

 

x

Bones

 

 

 

x